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Marc-Hendrik Bremer wrote:
>
> If there is no other easy way, that would be quite usefull IMHO. If it
> would be possible to specify a "delay" for the slope dependent texture that
> would suffice, I think. There should be a way to specify what should be
> delayed (positiv/nagative or no slope), too. But I'm no programmer (at least
> not in C), so I'll have to wait and see ....
>
I'm not sure what you mean by "delay". The internal version i thought of
could just test, whether there is some part of the object 'above' a point
and select the right texture.
I don't know how your object is shaped, but if there is only 'one layer of
overhangs', you could use a translated object pattern to simulate it.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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